![]() ![]() In P2P file transfer systems, every “consumer” is also a “producer.” Using the language of the client server model, each participant is both “client” and “server”. Peer to peer systems are fundamentally different and are the fastest way to transfer files. Peer to Peer is the Fastest Way to Transfer Files Examples of the client - server model in common use include most web content, search engines, cloud computing applications and even common tools like FTP and rsync. ![]() Yet despite the inefficiency, the client server model remains predominant today. Such innovations made the early client - server model a little more robust, but at considerable cost to large filing sharing. An unpredictable burst of demand could be more easily shared and building capacity closer to clients improves performance. Thus, technologies like Content Delivery Networks (CDNs) emerged to aggregate and multiplex server capacity across many sources of content to help with fast large file sharing. With a single source of content at the servers, you introduce single points of failure that can result in complete downtime for an application. Additionally, such systems are inherently fragile. Sharing the growing load naturally degrades the performance available to each client. The same number of servers must not only transfer large files faster but must meet the needs of a larger number of clients. It was during this time that large file transfer became an inherent issue for this model.Īs demand grows in this model, performance declines and fragility increases. Serving a massive audience required a vast number of these servers. In this system, roles were separated with consumers as “clients” connecting to “servers” somewhere on the network that would distribute content and data. Transferring large files fast was not a consideration during this early stage of peer to peer connection.Īs the Internet matured, the client - server model came to dominate, especially with the advent of http and the World Wide Web. It was a network populated with academics and researchers, and computers connected to this network were largely equal in that each contributed as much information as they received. The early Internet was predominantly a peer to peer system. ![]()
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